The Guild of Needleworkers

Guildmaster: Johanna of Merstham

Since everyone needs a stock of garb, the Needleworkers’ Guild is always very active. It is often easiest to sew your own and, as not everyone has access to a sewing machine, many members are very authentic in producing hand-sewn garments! The Guild consists of those who wish to learn the Arts of the Needle, those who are knowledgeable & talented but wish to improve, and those who are prepared to instruct and assist others I acquiring and improving the said Arts. Entry into the Guild shall be made at Apprentice level, rising thence to Seamster, Crafter, &, finally, Master.

Rules of the Guild

  1. The Guildmaster shall attend as many revels as possible, and members should approach her to discuss any problems they may have, or to present any items for consideration for progress through the Rules of Advancement.
  2. Guild members shall accept Commissions of Work at the discretion of the Guildmaster.
  3. No member shall cause injury, or give insult to, any other Guild member.

The above Rules of Conduct may be changed, or added to, at the will of the Guild members.

Rules of Advancement


To enter as an Apprentice, all that shall be necessary is an interest in the Arts of the Needle, and a willingness to learn.


One of the following

  • Complete a simple outfit for a man (tunic & braies) or woman (dress & chemise),
  • Working an accessory in medieval stuffs (a purse, shoes or head-dress, for example) bearing their own device as a form of decoration.


One of the following:

  • Working a gown or long tunic completely by hand. The period of the garment to be chosen by the worker.
  • Working a chemise or shirt completely by hand, decorated with hand-worked embroidery of the worker’s choice.
  • Working sufficient braid or trim, completely by hand, to decorate the neck and sleeves of a gown or tunic, an amount not less than one ell.


One of the following:

  • A complete outfit for a man or woman (to include headgear & cloak/mantle), of which two items are completely hand-worked. The period of the outfit may be chosen by the worker.
  • A completely original & hand-worked tapestry (woven or stitched) depicting a medieval subject, at least one foot square.
  • A completely hand-worked banner (appliquéd or embroidered) of a device chosen by the worker, at least two feet square.

In all cases, the Guildmaster, aided by Masters in the Guild, shall appraise examples worked for advancement. All clothes and accessories may be constructed in the fashion of a period chosen by the Guild member, and need not necessarily be for wear by the worker. Any of the tasks set for Guild advancement may be worked with Guild stuffs. All items so worked shall belong to the Guild and be used at the discretion of the Guildmaster.